Category: Game Development
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Nightlight Discovery: an open world
The game environment of Nightlight Discovery is an open world of nature, modeled after areas inhabited by wildlife but free of buildings and people. You start playing as a wolf pup but will grow up into an adult wolf, if you survive. (Most wolf pups in reality donโt survive their first year.) Weโre learning a […]
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Nightlight Discovery: developing a game with my daughter
During the pandemic, Mila & I started creating a 3D video game about a wolf pup lost in the woods. Mila is the creative director. Iโm developing the game in Unreal Engine. Iโll be posting updates about our progress. I love working with her on this project!
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Business, Creativity & Game Engines
Every few years I adjust the focus on this blog based on my evolving interests. Here’s where my mind is for this coming year: On this channel, I’m exploring the intersection of business, creativity and game engines. The most exciting advances in entertainment and education over the next decade will emerge out of blending those […]
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Creating an asset kit for a 3D game
Procedural and Versatile: Explore Cartegena with Vincent Derozier is a superb article detailing the steps employed in crafting a 3D environment. The article provides key visuals for explaining the process. I’m particularly interested in urban environments, which first drew my attention to this specific piece. Substance3D is a suite of products offered by Adobe for […]