Category: Game Development

  • Nightlight Discovery: an open world

    The game environment of Nightlight Discovery is an open world of nature, modeled after areas inhabited by wildlife but free of buildings and people. You start playing as a wolf pup but will grow up into an adult wolf, if you survive. (Most wolf pups in reality donโ€™t survive their first year.) Weโ€™re learning a […]

  • Nightlight Discovery: developing a game with my daughter

    During the pandemic, Mila & I started creating a 3D video game about a wolf pup lost in the woods. Mila is the creative director. Iโ€™m developing the game in Unreal Engine. Iโ€™ll be posting updates about our progress. I love working with her on this project!

  • Business, Creativity & Game Engines

    Every few years I adjust the focus on this blog based on my evolving interests. Here’s where my mind is for this coming year: On this channel, I’m exploring the intersection of business, creativity and game engines. The most exciting advances in entertainment and education over the next decade will emerge out of blending those […]

  • Creating an asset kit for a 3D game

    Procedural and Versatile: Explore Cartegena with Vincent Derozier is a superb article detailing the steps employed in crafting a 3D environment. The article provides key visuals for explaining the process. I’m particularly interested in urban environments, which first drew my attention to this specific piece. Substance3D is a suite of products offered by Adobe for […]