Grand Text auto
Grand Text auto is an interesting group blog about “interactive narrative, games, poetry, and art”… there appears to be a lot of interesting entries…I need to go back and look at this site closely….
Grand Text auto is an interesting group blog about “interactive narrative, games, poetry, and art”… there appears to be a lot of interesting entries…I need to go back and look at this site closely….
Roderick Coover’s 2003 Cultures in Webs: Working in Hypermedia with the Documentary attempts to integrate new media practices with documentary, non-fiction storytelling. I’ve not seen this work yet first-hand, but it sounds like an intriguing concept. However, I curious as to why Coover chose to release it as a CD-ROM rather than a Web-based work. Considering the nature of the work, I feel that it’s very relevant to my own research. Yet, why am I hesistant to spend $35 to purchase this CD-ROM when I feel no such hesitation to purchasing a similarly themed book? Maybe it’s just my own proclivity towards open access of digital scholarship.
A review of the CD-ROM is in The Journal of New Media & Culture. The review points out a few technical flaws with the way that the material is presented, indicating that Coover doesn’t take advantage of “current hypermedia software to build a truly engaging, reader-interactive experience.” Of course, it’s easy to be a critic but much more difficult to be the creator so I’m definitely don’t want to fault a CD that I’ve not yet seen. But, again, it makes me wonder: why not just put this work on the Web, which offers not only a rich hypermedia environment but a broader audience for one’s efforts. Jennifer Ley, the author of this review, concludes that “With the abundance of free material available on the web, if we’re to build a paying audience for hypermedia, I think we have to give people a bit more for their $35.” That’s certainly true, but I question why we’re trying to build a paying audience for hypermedia
From examining Rhizome Digest
In a comment at Grand Text Auto, Noah Wardrip-Fruin writes that he is quite impressed by Cultures in Webs: “It strikes me as one of the few truly ambitious, successful essayistic new media projects I’ve seen. ”
3/4/05 update: my copy of Cultures in Webs arrived today. A future post will have my review of it.
I’ve selected a set of readings to inform my thinking about the area I call “endless hybrids”
So, here’s my list of readings in new media, game studies, and narratology that I’m going to examine. (Other items likely will be added as I come across them; this is a starting point, though I think it’s a fairly broad selection of books. Note that I’ve not included articles or web sites in this list. Those also will be added separately):
Lev Manovich, The Language of New Media
Janet Murray, Hamlet on the Holodeck
George Landow, Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology
Katherine Hayles, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Marie-Laure Ryan, ed., Narrative Across Media: The Languages of Storytelling
Marie-Laure Ryan, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Gunnar Liestl, ed., Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains
Noah Wardrip-Fruin, Pat Harrigan, ed., First Person: New Media as Story, Performance, and Game
Amy Scholder, Eric Zimmeran, Replay: Game Design and Game Culture
Mieke Bal, Narratology: Introduction to the Theory of Narrative
Jay David Bolter, Remediation: Understanding New Media
Jay David Bolter, Writing Space: Computers, Hypertext, and the Remediation of Print
Espen Aarseth, Cybertext: Perspectives on Ergodic Literature
Jerome McGann, Radiant Textuality: Literature after the World Wide Web
Walter Ong, Orality and Literacy
David Bordwell, Narration in the Fiction Film
Gerard Genette, Narrative Discourse: An Essay in Method
Gerald Prince, Narratology: The Form and Functioning of Narrative